Problem that matters
“How do we spread their Financial Literacy programme, Digital Money Mentors, across the UK?”
- 20.3 million low-income people in the UK
- 39% lack confidence in managing money
- Annual poverty premium is £490
- Digital Money Mentors Programme:
- Builds financial confidence
- Helps people learn to use financial services
- Builds savings, reducing risk
Innovative solution
Apply the Social Impact Game for
- Purpose: Clarity about problem to solve – people in poverty need to improve money management
- Plan: Focus on providing solution to specific group and set social impact measures
- People: inspiring practitioners, potential partners and clients to take part based on their purpose
- Practice: test and implement framework with Social Housing Associations (SHA) to spread the service to SHA tenants by
- creating a database of SHAs to identify the market
- interviewed the Money Mentor trainers to develop Marketing Strategy
- designed a Webinar for SHAs to recruit participants
- Performance: developed a framework and pipeline system for clients to use Digital Money Mentors
Making impact happen
- Developed a Customer Journey process for Customer Engagement
- Designed a webinar system
- Projected pipeline value of £7200 in first year with potential to reach 4000 people